Leaderboard and Teams
How rankings, teams, and competitive progression fit into a Season Pass.
Leaderboards and teams add a social layer to the Season Pass. They help players compare progress, join a group, and understand how their actions contribute to a larger campaign result.
How leaderboards work
A leaderboard turns season progress into ranking. Players can see where they stand and use that feedback to decide whether to complete more quests, earn more XP, or participate in time-sensitive moments.
Use leaderboards when the campaign benefits from visible momentum, competition, or public recognition.
Team-based play
Teams group players together so progress can feel collaborative instead of purely individual. This is useful for campaigns built around clubs, schools, stores, departments, fan groups, or event cohorts.
Team play works best when players understand:
- how to join a team,
- whether teams are locked or changeable,
- what actions help the team,
- how team progress is ranked,
- and what happens when a season ends.
Team setup
Teams should be created before the season is activated if team rank or team membership affects the campaign. Each team needs a clear name, purpose, and relationship to the active season.
Avoid changing team rules mid-season unless the copy explains what changed. Players should not lose trust in the leaderboard because membership, scoring, or ranking rules feel unstable.
Individual vs team ranking
Individual leaderboards reward personal activity. Team leaderboards reward collective participation. A campaign can use one or both, but the player-facing copy should make the scoring model clear.
If team rank matters, avoid making players guess whether XP, coins, quests, or another score drives the ranking.
Season-end messaging
Leaderboards become most important near the end of a season. Use end-of-season copy to explain when ranking closes, when rewards are finalized, and whether players can still claim anything after the active window ends.